The Comprehensive History of Demons
The Early Days (Update 1.2 - 1.6)
Before Update 1.2, Geometry Dash only had basic difficulty ratings. The first "Demon" ever created was Demon Park by MidNight. It was so significantly harder than any official level that RobTop (the developer) created the Demon rating specifically for it. During this era, levels like Clubstep and Theory of Everything 2 became the benchmarks for skill.
The Effect Era (Update 1.9)
Update 1.9 changed the community forever with the introduction of the Nine Circles trend. Created by Zobros, this level used color triggers to create a flashing "seizure" effect that became a staple of Hard Demons. This era also saw the rise of the first truly legendary players who began pushing the game’s mechanics to their absolute limit.
The Extreme Revolution (Update 2.0 - 2.1)
With the release of Update 2.1, the gap between "Hard" and "Extreme" widened. Levels like Bloodbath by Riot became global icons, holding the #1 spot on the Demon List for nearly a year. This period saw the formalization of the Pointercrate Demon List, a community-run ranking that requires video proof and "clicks" to verify level completions.
Modern Mechanics (Update 2.2+)
Today, the game has entered its most complex phase. With the 2.2 update, "Platformer" demons have been added, allowing for free movement. High-tier extremes now utilize camera triggers, shaders, and frame-perfect timings that require thousands of hours of practice. Levels like Tidal Wave continue to prove that the human limit in Geometry Dash is constantly shifting.
